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SinisteRing Webmaster
Number of posts : 2032 Registration date : 2008-05-21 Age : 31 Location : New Hampshire
Your Character Level: 1 Primary Move: Telekinetic Choke
| Subject: Old Information Wed Mar 11, 2009 2:00 am | |
| I found this while searching through my MM&M folder. I probably gave it to you before, but you might've lost it. So here it is again, and hopefully you can do something with it. - Quote :
- Version 7.11a:
- Give the map to Pythagoras so he can see what is wrong.
Version 7.12:
- Whirl Wind may need another effect. - Make a message appear when the Knight/Archer dies that the team will not be spawning Archers/1 Footman less. - Add Ghost Cloak (turns caster invisible for .8 seconds after taking damage). - Make Resistant Skin's physical damage reduction based off power. - Add a spell resistance to Resistant Skin based off Essence. - Give Flame Strike an afterburn to whoever gets hit by it. - Make the early game Spell Resistance scale from 90% to 0% from level 1-18. Done in 5% increments. - Create -sm and -us game modes (short mode/ultra short; makes upgrades go faster (sm) and an extra archer/footman spawn per tick (usm)). - Revamp Lightning to be a missile instead that: *Hits the first unit it comes into contact with. - Keep working on the Shield System and attempt to get Vapor Shield to work/implemented. - Make the multiboard show which elements a player has. - Silence - Replace. - Give towers AI which makes heroes a higher priority over creeps. - Rename -ns to -fm (fast mode)
Version 7.13:
- Make Armor of Zync (allows the wearer to cast a spell that does 10*power damage to a target instantly at the cost of the wearers life). - Either re-scale, revamp, or do something with Fire Elemental. - Revamp Static Shock to a drain of 20 mana per second which: *Will shock the nearby closest unit in a 400 AoE every 13 seconds. *Will Lightning Strike the killer of the mage if it's activated. Same as the current. - Revamp the item descriptions to make them easier to follow. - Raise Dead - Replace. - Revamp the Fissure coding to deal the stun as well. - Make the Earth Boots give Fissure +0.5 second stun.
Version 7.14:
- Make Frostbite have 3 levels and do 0.5/1.0/1.5*Power instead. - Fix Jay's Jade Jewel (makes a Watcher for 150 mana, no cooldown, but only allows 1 at a time). - Hell's Summoning needs to work correctly so that when the leader dies, the felhounds do too.
More into the future:
- Implement the 2023 digit quest anti-hack thing. EDIT: This was in the same document: - Quote :
- ===NEAR FUTURE===
- Make the castle do something. - Make villages do something. - Make a slightly more balanced team selection system. - Make some kind of point/value based system to limit the total number of elementals you can have summoned at any one time. (i.e. Water = 1, Lightning = 2, Fire = 3, Wind = 3, with the total number of points able to be had equals 2 + Level/15 ) - Add Skeleton Mage spells, 1 for each Element you have (so always Magic Missile, & 1 for other element) - Add more spells to NPC's. - Add quests to do in the great war that will aid your team for victory. - Add bosses that have a skill point reward. - Add a -rebalance command that is available when a player leaves, to allow the teams to become balanced again. - Cut down the size of item descriptions when in the inventory (Description (ides)). - Make it more obvious when someone is casting or channeling a damage/debuff on you.
===CODE RESET===
- Implement that GUI XOR system, and the blank doc override - Make dummy units that create blight, and put them on Dark Island, to prevent Dispel from removing the Island's blight
- Make each element have an Dual Element Spell Book, in a circular fassion, i.e. the pairings make a cycle
===BETA===
- Make a nice multiboard, with name/element1(icon)/element2(icon)/great rank - Include one's Great Ranking in the Multiboard, as well as the save code. - Finish designing the Nature Element
- Make Nature Element - Make Nature Island
- Make more quests...
- Make more items...
- Implement the new Hero Defense game style. | |
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diaster Ultimate Sage
Number of posts : 1378 Registration date : 2008-05-21 Age : 34 Location : behind you
Your Character Level: 1 Primary Move: Wind Control
| Subject: Re: Old Information Wed Mar 11, 2009 2:28 am | |
| really wish you had gotten some of those done T_T static and silence being change are the 2 I really want to see done most. | |
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Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
| Subject: Re: Old Information Wed Mar 11, 2009 2:31 am | |
| Lot's of good ideas there that I'm sad never got implemented. | |
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Rhys Map Maker
Number of posts : 719 Registration date : 2008-05-23 Age : 42 Location : Massachusetts
Your Character Level: 1 Primary Move: Atomic Tea-Bag
| Subject: Re: Old Information Wed Mar 11, 2009 9:14 am | |
| - Dragonheart91 wrote:
- Lot's of good ideas there that I'm sad never got implemented.
well id say your gonna continue to be sad then=( Thx for the good read Sin | |
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SinisteRing Webmaster
Number of posts : 2032 Registration date : 2008-05-21 Age : 31 Location : New Hampshire
Your Character Level: 1 Primary Move: Telekinetic Choke
| Subject: Re: Old Information Wed Mar 11, 2009 5:30 pm | |
| - Rhys wrote:
- Dragonheart91 wrote:
- Lot's of good ideas there that I'm sad never got implemented.
well id say your gonna continue to be sad then=( You're saying that your not going to implement any part of what I posted? | |
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Rhys Map Maker
Number of posts : 719 Registration date : 2008-05-23 Age : 42 Location : Massachusetts
Your Character Level: 1 Primary Move: Atomic Tea-Bag
| Subject: Re: Old Information Wed Mar 11, 2009 6:22 pm | |
| Those are your To Do Lists Sin, I have my own so I dont need that. I did read what you had and a few things seemed good like : - Quote :
- - Make Resistant Skin's physical damage reduction based off power.
Not specifically this spell but all spells that deal damage will eventually be based off of power. Freeze + Tazer have been converted to code for next release already and I intend to keep converting spells that are made with base abilities. - Quote :
- - Create -sm and -us game modes (short mode/ultra short; makes upgrades go faster (sm) and an extra archer/footman spawn per tick (usm)).
Again not specifically this suggestion, I have over the course of multiple releases moved ANNS mode basically into what your describing, it includes things like additional Move Speed, Skill Points, Attribute Points and a few more to come. I don't want to drastically change the mode in one shot so I have been making small changes every release to this mode. I do however like the extra footman for ANNS mode and that may be the next releases upgrade for the mode bumping off the extra HP I had lined up for the release. Ill think about it i suppose. - Quote :
- - Add bosses that have a skill point reward.
The Ice Elements Area of the map has a boss in it at the moment, there is no major reward except for alot of gold and two skill points. I'm trying to decide if I want to take away the ability to purchase some pieces of gear in the game and have them be drops for the bosses. Again I havent decided this and its really kinda future speculation. - Quote :
- - Add a -rebalance command that is available when a player leaves, to allow the teams to become balanced again.
I was actually looking into this but dont expect it next release. - Quote :
- - Finish designing the Nature Element
- Make Nature Element - Make Nature Island Working on it as we speak - Quote :
- - Make more quests...
- Make more items... I made crap tons of both The rest of it looks like you wanted to tackle some serious issues, hell if I had that to do list I would probably not want to work on MM&M either. | |
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Piddagoras Map Maker
Number of posts : 592 Registration date : 2008-05-22 Age : 36 Location : California
Your Character Level: 1 Primary Move: Cosines and Sines.
| Subject: Re: Old Information Wed Mar 11, 2009 6:33 pm | |
| - Quote :
- - Give the map to Pythagoras so he can see what is wrong.
Did I ever find out what was wrong? | |
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Rhys Map Maker
Number of posts : 719 Registration date : 2008-05-23 Age : 42 Location : Massachusetts
Your Character Level: 1 Primary Move: Atomic Tea-Bag
| Subject: Re: Old Information Wed Mar 11, 2009 6:44 pm | |
| mmmm.... I believe we both did actually, you fixed some things and I did. There was never a point where I simply handed it to you and said do a bunch of stuff. | |
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SinisteRing Webmaster
Number of posts : 2032 Registration date : 2008-05-21 Age : 31 Location : New Hampshire
Your Character Level: 1 Primary Move: Telekinetic Choke
| Subject: Re: Old Information Wed Mar 11, 2009 9:57 pm | |
| - Pythagoras wrote:
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- Quote :
- - Give the map to Pythagoras so he can see what is wrong.
Did I ever find out what was wrong? That was a note for when I was having trouble implementing the 2 next M-Spells, if you can't recall you made them. I had trouble importing them into the map right before I stopped working on it. | |
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Piddagoras Map Maker
Number of posts : 592 Registration date : 2008-05-22 Age : 36 Location : California
Your Character Level: 1 Primary Move: Cosines and Sines.
| Subject: Re: Old Information Wed Mar 11, 2009 10:05 pm | |
| Oh, well it was a problem with the casting system you used, ExecuteFunc was causing the errors with a bad string I think. | |
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diaster Ultimate Sage
Number of posts : 1378 Registration date : 2008-05-21 Age : 34 Location : behind you
Your Character Level: 1 Primary Move: Wind Control
| Subject: Re: Old Information Wed Mar 11, 2009 10:42 pm | |
| can I hope for the static remake and the silence replacement? those are 2 things I've been wanting done for so long. | |
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