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SinisteRing
Webmaster
Webmaster
SinisteRing


Number of posts : 2032
Registration date : 2008-05-21
Age : 31
Location : New Hampshire

Your Character
Level: 1
Primary Move: Telekinetic Choke

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PostSubject: Old Information   Old Information EmptyWed Mar 11, 2009 2:00 am

I found this while searching through my MM&M folder. I probably gave it to you before, but you might've lost it. So here it is again, and hopefully you can do something with it.
Quote :
Version 7.11a:

- Give the map to Pythagoras so he can see what is wrong.

Version 7.12:

- Whirl Wind may need another effect.
- Make a message appear when the Knight/Archer dies that the team will not be spawning Archers/1 Footman less.
- Add Ghost Cloak (turns caster invisible for .8 seconds after taking damage).
- Make Resistant Skin's physical damage reduction based off power.
- Add a spell resistance to Resistant Skin based off Essence.
- Give Flame Strike an afterburn to whoever gets hit by it.
- Make the early game Spell Resistance scale from 90% to 0% from level 1-18. Done in 5% increments.
- Create -sm and -us game modes (short mode/ultra short; makes upgrades go faster (sm) and an extra archer/footman spawn per tick (usm)).
- Revamp Lightning to be a missile instead that:
*Hits the first unit it comes into contact with.
- Keep working on the Shield System and attempt to get Vapor Shield to work/implemented.
- Make the multiboard show which elements a player has.
- Silence - Replace.
- Give towers AI which makes heroes a higher priority over creeps.
- Rename -ns to -fm (fast mode)

Version 7.13:

- Make Armor of Zync (allows the wearer to cast a spell that does 10*power damage to a target instantly at the cost of the wearers life).
- Either re-scale, revamp, or do something with Fire Elemental.
- Revamp Static Shock to a drain of 20 mana per second which:
*Will shock the nearby closest unit in a 400 AoE every 13 seconds.
*Will Lightning Strike the killer of the mage if it's activated. Same as the current.
- Revamp the item descriptions to make them easier to follow.
- Raise Dead - Replace.
- Revamp the Fissure coding to deal the stun as well.
- Make the Earth Boots give Fissure +0.5 second stun.

Version 7.14:

- Make Frostbite have 3 levels and do 0.5/1.0/1.5*Power instead.
- Fix Jay's Jade Jewel (makes a Watcher for 150 mana, no cooldown, but only allows 1 at a time).
- Hell's Summoning needs to work correctly so that when the leader dies, the felhounds do too.

More into the future:

- Implement the 2023 digit quest anti-hack thing.

EDIT: This was in the same document:
Quote :
===NEAR FUTURE===

- Make the castle do something.
- Make villages do something.
- Make a slightly more balanced team selection system.
- Make some kind of point/value based system to limit the total number
of elementals you can have summoned at any one time. (i.e. Water = 1,
Lightning = 2, Fire = 3, Wind = 3, with the total number of points able
to be had equals 2 + Level/15 )
- Add Skeleton Mage spells, 1 for each Element you have (so always Magic Missile, & 1 for other element)
- Add more spells to NPC's.
- Add quests to do in the great war that will aid your team for victory.
- Add bosses that have a skill point reward.
- Add a -rebalance command that is available when a player leaves, to allow the teams to become balanced again.
- Cut down the size of item descriptions when in the inventory (Description (ides)).
- Make it more obvious when someone is casting or channeling a damage/debuff on you.

===CODE RESET===

- Implement that GUI XOR system, and the blank doc override
- Make dummy units that create blight, and put them on Dark Island, to prevent Dispel from removing the Island's blight


- Make each element have an Dual Element Spell Book, in a circular fassion,
i.e. the pairings make a cycle

===BETA===

- Make a nice multiboard, with name/element1(icon)/element2(icon)/great rank
- Include one's Great Ranking in the Multiboard, as well as the save code.
- Finish designing the Nature Element

- Make Nature Element
- Make Nature Island




- Make more quests...

- Make more items...



- Implement the new Hero Defense game style.
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diaster
Ultimate Sage
Ultimate Sage
diaster


Number of posts : 1378
Registration date : 2008-05-21
Age : 34
Location : behind you

Your Character
Level: 1
Primary Move: Wind Control

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PostSubject: Re: Old Information   Old Information EmptyWed Mar 11, 2009 2:28 am

really wish you had gotten some of those done T_T static and silence being change are the 2 I really want to see done most.
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Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91


Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

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PostSubject: Re: Old Information   Old Information EmptyWed Mar 11, 2009 2:31 am

Lot's of good ideas there that I'm sad never got implemented.
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Rhys
Map Maker
Rhys


Number of posts : 719
Registration date : 2008-05-23
Age : 42
Location : Massachusetts

Your Character
Level: 1
Primary Move: Atomic Tea-Bag

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PostSubject: Re: Old Information   Old Information EmptyWed Mar 11, 2009 9:14 am

Dragonheart91 wrote:
Lot's of good ideas there that I'm sad never got implemented.

well id say your gonna continue to be sad then=(

Thx for the good read Sin
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SinisteRing
Webmaster
Webmaster
SinisteRing


Number of posts : 2032
Registration date : 2008-05-21
Age : 31
Location : New Hampshire

Your Character
Level: 1
Primary Move: Telekinetic Choke

Old Information Empty
PostSubject: Re: Old Information   Old Information EmptyWed Mar 11, 2009 5:30 pm

Rhys wrote:
Dragonheart91 wrote:
Lot's of good ideas there that I'm sad never got implemented.

well id say your gonna continue to be sad then=(
You're saying that your not going to implement any part of what I posted?
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Rhys
Map Maker
Rhys


Number of posts : 719
Registration date : 2008-05-23
Age : 42
Location : Massachusetts

Your Character
Level: 1
Primary Move: Atomic Tea-Bag

Old Information Empty
PostSubject: Re: Old Information   Old Information EmptyWed Mar 11, 2009 6:22 pm

Those are your To Do Lists Sin, I have my own so I dont need that. I did read what you had and a few things seemed good like :

Quote :
- Make Resistant Skin's physical damage reduction based off power.
Not specifically this spell but all spells that deal damage will eventually be based off of power. Freeze + Tazer have been converted to code for next release already and I intend to keep converting spells that are made with base abilities.

Quote :
- Create -sm and -us game modes (short mode/ultra short; makes upgrades go faster (sm) and an extra archer/footman spawn per tick (usm)).
Again not specifically this suggestion, I have over the course of multiple releases moved ANNS mode basically into what your describing, it includes things like additional Move Speed, Skill Points, Attribute Points and a few more to come. I don't want to drastically change the mode in one shot so I have been making small changes every release to this mode. I do however like the extra footman for ANNS mode and that may be the next releases upgrade for the mode bumping off the extra HP I had lined up for the release. Ill think about it i suppose.

Quote :
- Add bosses that have a skill point reward.
The Ice Elements Area of the map has a boss in it at the moment, there is no major reward except for alot of gold and two skill points. I'm trying to decide if I want to take away the ability to purchase some pieces of gear in the game and have them be drops for the bosses. Again I havent decided this and its really kinda future speculation.

Quote :
- Add a -rebalance command that is available when a player leaves, to allow the teams to become balanced again.
I was actually looking into this but dont expect it next release.

Quote :
- Finish designing the Nature Element
- Make Nature Element
- Make Nature Island
Working on it as we speak
Quote :
- Make more quests...
- Make more items...
I made crap tons of both

The rest of it looks like you wanted to tackle some serious issues, hell if I had that to do list I would probably not want to work on MM&M either.
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Piddagoras
Map Maker
Piddagoras


Number of posts : 592
Registration date : 2008-05-22
Age : 36
Location : California

Your Character
Level: 1
Primary Move: Cosines and Sines.

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PostSubject: Re: Old Information   Old Information EmptyWed Mar 11, 2009 6:33 pm

Quote :
- Give the map to Pythagoras so he can see what is wrong.

Did I ever find out what was wrong?
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Rhys
Map Maker
Rhys


Number of posts : 719
Registration date : 2008-05-23
Age : 42
Location : Massachusetts

Your Character
Level: 1
Primary Move: Atomic Tea-Bag

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PostSubject: Re: Old Information   Old Information EmptyWed Mar 11, 2009 6:44 pm

mmmm.... I believe we both did actually, you fixed some things and I did. There was never a point where I simply handed it to you and said do a bunch of stuff.
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SinisteRing
Webmaster
Webmaster
SinisteRing


Number of posts : 2032
Registration date : 2008-05-21
Age : 31
Location : New Hampshire

Your Character
Level: 1
Primary Move: Telekinetic Choke

Old Information Empty
PostSubject: Re: Old Information   Old Information EmptyWed Mar 11, 2009 9:57 pm

Pythagoras wrote:
Quote :
- Give the map to Pythagoras so he can see what is wrong.

Did I ever find out what was wrong?
That was a note for when I was having trouble implementing the 2 next M-Spells, if you can't recall you made them. I had trouble importing them into the map right before I stopped working on it.
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https://zyncmmm.forumotion.com
Piddagoras
Map Maker
Piddagoras


Number of posts : 592
Registration date : 2008-05-22
Age : 36
Location : California

Your Character
Level: 1
Primary Move: Cosines and Sines.

Old Information Empty
PostSubject: Re: Old Information   Old Information EmptyWed Mar 11, 2009 10:05 pm

Oh, well it was a problem with the casting system you used, ExecuteFunc was causing the errors with a bad string I think.
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diaster
Ultimate Sage
Ultimate Sage
diaster


Number of posts : 1378
Registration date : 2008-05-21
Age : 34
Location : behind you

Your Character
Level: 1
Primary Move: Wind Control

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PostSubject: Re: Old Information   Old Information EmptyWed Mar 11, 2009 10:42 pm

can I hope for the static remake and the silence replacement? those are 2 things I've been wanting done for so long.
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