| Water/Earth Elemental : 7.20 Released - Locked | |
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The Water/Earth Morphs | They Should Stay In The Game | | 14% | [ 2 ] | I will Never Miss Them | | 86% | [ 12 ] |
| Total Votes : 14 | | Poll closed |
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Rhys Map Maker
Number of posts : 719 Registration date : 2008-05-23 Age : 42 Location : Massachusetts
Your Character Level: 1 Primary Move: Atomic Tea-Bag
| Subject: Water/Earth Elemental : 7.20 Released - Locked Wed Jan 21, 2009 2:22 pm | |
| With the major issues behind me with the items I have now begun to have time for multiple projects again within mm&m. This means I can start working on spells and abilities and other random things. This poll I have in this thread is for one issue THat I personally feel should def happen but Im going to put the questiuon out there because I want a general feel for how beloved or hated these two abilities actually are. Even though about a dozen people off the top of my head I know absolutely hate these spells there may be a dozen that love them and I try to be fair. So before I absolutely take these two morphs out of the game Im putting this up to see what everyone says.
This is not a topic on Possible Replacements for The Morphs, if you have specific things you want to replace them with then please make a new thread somewhere about it.
Last edited by Rhys on Fri Jan 30, 2009 7:37 pm; edited 1 time in total | |
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Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Wed Jan 21, 2009 2:38 pm | |
| Yeah, I don't care for morphs. Too much trouble, too buggy, too hard to balance, etc...
I don't know if an Earth Morph replacement has been made, but there are multiple suggestions for an alternate ultimate spell for Water. | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Wed Jan 21, 2009 3:13 pm | |
| I've said they should be removed when SinisteRing was still in power. Vote: Remove them and I won't miss them. | |
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Lagger09 Legendary
Number of posts : 535 Registration date : 2008-05-23 Age : 31 Location : SoCal
Your Character Level: 1 Primary Move: I am the Destroyer of Time... guess...
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Wed Jan 21, 2009 8:16 pm | |
| My two main elements are Water and Earth (not togerther yet though) and they either aren't worth points to get them (water) or aren't worth losing spells (earth). not to mention they are buggy and tricky to balance | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Thu Jan 22, 2009 4:18 am | |
| Mountain giant is the second best tower killer in the game. And I just started making a full mg mage... I could do without water elemental morph, but mountain giant should stay. Yes, it is a bit buggy at times, but that is fixable... and it is good for those who know how to use it. | |
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Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Thu Jan 22, 2009 11:56 am | |
| Earthquake does the job just as well but from a much safer distance. Although on that note, I think spell damage to towers should be increased at least 5-10%. I've been having a really hard time killing towers unless there is a Holy or Earth mage on my team. | |
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DarkDjinni God of Ice
Number of posts : 297 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Change This To Your Own Special Move In Your Profile
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Thu Jan 22, 2009 7:42 pm | |
| Remove Earth Morph, a decent player can destroy one. I quite like Water Morph, although having the Mage out of Morph is a much better choice. I remember when I was in a game leveling an Earth and all the other little Earth kids were running around in their Morphs, I'd just wait for massive creep push and Arma . Good times. Remove them and I won't be beothered by it, it just forces people to play a more out of the box set up. Then only have 4 skills. | |
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Armaneth Mage
Number of posts : 52 Registration date : 2009-01-23
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Fri Jan 23, 2009 10:59 am | |
| I voted no, although I will miss my Water/holy mage with his 1k health, 4k mana, and 530 Crushing Wave spam. Also 11 water elementals = mega lulz. | |
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Rhys Map Maker
Number of posts : 719 Registration date : 2008-05-23 Age : 42 Location : Massachusetts
Your Character Level: 1 Primary Move: Atomic Tea-Bag
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Fri Jan 23, 2009 2:02 pm | |
| Sea Elemental Has Been taken care of as of right before I went to bed last night.
Known bugs for the new spell are simple so far, all Ive seen is a model glitch every now and then. Solutions consist of replacing the model file with something else.
I wont be posting the new spell for sea elemental morph on here until the version is released, if you'd like to know then corner me somewhere and make sure not to leak it on the forums if I tell you, this is just for my own personal peace of mind. Likewise for the Earth Morph.
Balance has been completed on the Items that Are going to be put into the Next Release. We will be starting with a set of 32 New Items introduced into the game. Ill be running tests Later on after work to see how the new water spell works out in an actual game environment as well as trying to fix the model bug.
All that is left to do is to get the Earth Morph out then replace it with a new spell and then all that's left is to Finish the Tool Tip Updating for the Items to reflect the latest balance changes.
I can See the finish line! | |
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Rhys Map Maker
Number of posts : 719 Registration date : 2008-05-23 Age : 42 Location : Massachusetts
Your Character Level: 1 Primary Move: Atomic Tea-Bag
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Sat Jan 24, 2009 9:01 am | |
| Finished Debugging the Water Spell, now works completely with no Known Bugs. Started Work on The Earth Spell, Everything is going well so far, Known Bugs on the Earth Spell are IT Fails To Cast But Triggers a Cool down Effect on Erupt (this happens roughly 1 in 4 times) and that's it.
Ill be gone until sunday night most likely so that will be the next time I get to work on it. When The Earth Spell is Complete all I Will Have Left to Do is 26 more Tool Tips to update. | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Sat Jan 24, 2009 10:45 am | |
| Ooooo, MM&M will be reborn soon ! | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked Sun Jan 25, 2009 5:48 pm | |
| I always envisioned mountain giant morph to be more of an "earth morph," where you get some extra armor and damage for about 60 seconds or so, similar to a "berserk" mode where you deal more but take more... maybe in earth morph, deal more but be slower? idk. *SIGH* and I just started making a mountain giant mage... | |
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| Subject: Re: Water/Earth Elemental : 7.20 Released - Locked | |
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| Water/Earth Elemental : 7.20 Released - Locked | |
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