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Piddagoras
Map Maker
Piddagoras


Number of posts : 592
Registration date : 2008-05-22
Age : 36
Location : California

Your Character
Level: 1
Primary Move: Cosines and Sines.

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PostSubject: Ideas   Ideas EmptySat Mar 14, 2009 10:34 pm

I'd like to test and hone my C++ and DirectX9 skillz. I need an idea for a simple project. I'm not going to touch vertex based collision detection, because that's a little advanced, but spherical CD is an option. The project doesn't have to be 3D, but working with graphical interfaces and DirectX is a primary goal.

I was thinking some sort of game where you shoot some rocks and the rocks break into smaller rocks, except in 3D, but before I start in on something I wanted to check here and see if anyone had any other clever ideas.
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Rhys
Map Maker
Rhys


Number of posts : 719
Registration date : 2008-05-23
Age : 42
Location : Massachusetts

Your Character
Level: 1
Primary Move: Atomic Tea-Bag

Ideas Empty
PostSubject: Re: Ideas   Ideas EmptySat Mar 14, 2009 10:52 pm

3d asteroids game of some variant?
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Piddagoras
Map Maker
Piddagoras


Number of posts : 592
Registration date : 2008-05-22
Age : 36
Location : California

Your Character
Level: 1
Primary Move: Cosines and Sines.

Ideas Empty
PostSubject: Re: Ideas   Ideas EmptySat Mar 14, 2009 11:38 pm

That was the plan, I'm having some trouble figuring out how to translate meshes or vertex arrays (like basically offsetting their x y and z) without having to figure out the order in which to render them by hand. I'm hoping there's an easier way. There are a few options though, and obviously I don't know everything yet.
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