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SinisteRing
Webmaster
Webmaster
SinisteRing

Number of posts : 2032
Registration date : 2008-05-21
Age : 27
Location : New Hampshire

Your Character
Level: 1
Primary Move: Telekinetic Choke

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PostSubject: Do You Agree? What Next?   Do You Agree?  What Next? EmptyWed Apr 15, 2009 7:41 pm

I'm slightly at a loss of what to do next. Therefore, I want some input from the community as to what needs to be done next.

Changelog:
Spoiler:
 
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Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91

Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

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PostSubject: Re: Do You Agree? What Next?   Do You Agree?  What Next? EmptyWed Apr 15, 2009 8:55 pm

I guess your right about no save. Who cares about extra exp and gold if your already loading and can't save that game anyway? All New and All New + No Save are the only two that got used.
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Rhys
Map Maker
Rhys

Number of posts : 719
Registration date : 2008-05-23
Age : 37
Location : Massachusetts

Your Character
Level: 1
Primary Move: Atomic Tea-Bag

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PostSubject: Re: Do You Agree? What Next?   Do You Agree?  What Next? EmptyWed Apr 15, 2009 9:28 pm

Quote :

===New Features===

===Multi-Elements===

-M-Books-

-M-Spells-
Dark Eagle : Reduced Duration Of Skeletons from 10 Minutes to 40 Seconds
Dark Eagle : Reduced the Inlficted Status Effect from 5 Minutes to 20 Seconds
Flash Freeze : Rewrote Flash Freeze to now Cast Freeze on targets within its Aoe.
Flash freeze : Damage Dealt reduced to 4.0 * Power
Note : It is possible with the rewrite of Freeze that this spell will significantly become stronger, there for it will recieve a temp power reduction for a week or so to allow time to test it in a pvp environment.

===Terrain===
Islands : Gone
Home Island : Expanded to now Have Territories corresponding to each element. Way gates are still accessible to each elemental city from the Home City
Ice/Lightning Territory : About 25% larger then the rest of the elemental sections due to Crack and Ice Slide allowing distances to be traveled quickly

===Game Modes===
-NM : Increased Hero Mages Base Move Speed
Note : This will also effect ANNS mode previous increase to Move Speed to keep ANNS mode faster then NM mode.

===Spells===

-Arcane-

-Dark-

-Earth-

-Fire-

-Holy-

-Ice-
Freeze : Created from Scratch to no longer use PreExisting Wc3 Abilities.
Freeze : Now Deals Damage Based on power equal to 0.25*Power per level
Freeze : No Longer effects Creeps for twice as Long as Heroes. All units are effected the Same.
Freeze : Cool down Has been Scaled 26.22.18 Seconds
Freeze : Cast Range has Been Scaled 600.650.700
Freeze : Duration is set to 1.2.3 seconds
Frost Bite : Damage now scales with level 60.70.80
Frost Bite : Interval now scales with level every 6.5.4 Seconds


-Lightning-
Tazer : Created from Scratch to no longer use PreExisting Wc3 Abilities.
Tazer : Now Deals Damage Based on power equal to 0.25*Power per level
Tazer : No Longer effects Creeps for twice as Long as Heroes. All units are effected the Same.
Tazer : Cool down Has been Scaled 26.22.18 Seconds
Tazer : Cast Range has Been Scaled 600.650.700
Tazer : Duration is set to 2.3.4 seconds
Tazer : New Effect ; Tazer's damage will now go through for the entire duration of the spell even if channeling stops and the hero breaks loose of the animation.


-Water-

-Wind-

-Nature-

===Units===
Skeleton Warrior : Removed The Attack Upgrade from Skeleton Warrior Units. They will retain the Hp Gain Upgrade
Skeleton Warrior : Increased Base Damage to 26. Increased Damage Dice to 4. Increased Dice to 6.
Dagren/Halahk : Reduced Base Armor to 6 from 8
Granis/Jorn : Reduced Base Armor to 4 from 12
Shandris/Sylvanas : Reduced Base Strength By 5 and Strength per Level to 1.5 from 1.9
Shandris/Sylvanas : Increased Base Agility by 5
Towers : Reduced Base Armor to 4 from 10
Towers : Reduced Hp Regeneration to .25 from .5



===Neutrals===
Neutrals All moved to accomadate new terrain

===Quests===

===Items===

===Other/Optional===

===Bugs===


That was what was done prior to your change log and after the last release. I should have sent this to you but I didn't im an idiot, in any event msg me so we can consolidate this.

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Do You Agree?  What Next? Rhysmd1

"Am I the narrow-minded one...or you? I believe in things that have no logical explanation." - Bart, My New Favorite Quoter
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Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91

Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

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PostSubject: Re: Do You Agree? What Next?   Do You Agree?  What Next? EmptyWed Apr 15, 2009 9:57 pm

I think the next priority is finishing the M-spells no? Since there aren't M-books anymore, there's a HUGE disadvantage to using element combinations without an M-spell.
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Jay.J
Head Admin
Head Admin
Jay.J

Number of posts : 3470
Registration date : 2008-05-21
Age : 28
Location : Toronto

Your Character
Level: ∞
Primary Move: Moderate

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PostSubject: Re: Do You Agree? What Next?   Do You Agree?  What Next? EmptyWed Apr 15, 2009 10:21 pm

One of the two:
1. Finish the new questing system to a playable state.
2. Do a large amount of M-spells.

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Do You Agree?  What Next? Jaycopyxx0
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diaster
Ultimate Sage
Ultimate Sage
diaster

Number of posts : 1378
Registration date : 2008-05-21
Age : 30
Location : behind you

Your Character
Level: 1
Primary Move: Wind Control

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PostSubject: Re: Do You Agree? What Next?   Do You Agree?  What Next? EmptyWed Apr 15, 2009 11:40 pm

I pretty much agree. I gotta say, M-spells need to be finished since now there will be elements that have CLEAR advantages over others.
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