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 Cursed Waves

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3 posters
AuthorMessage
Rhys
Map Maker
Rhys


Number of posts : 719
Registration date : 2008-05-23
Age : 41
Location : Massachusetts

Your Character
Level: 1
Primary Move: Atomic Tea-Bag

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PostSubject: Cursed Waves   Cursed Waves EmptyWed Sep 03, 2008 8:44 pm

Okie so after going over the coding with pyth we have determined the cause of this issue, it is in fact not an issue at all.

What is going on here is there are two separate missile launched at the same exact time, because of this when the two missiles collide with the target they both hit at the same time, instead of two red numbers coming up to display the damage dealt it LOOKS like one red number, in fact the second number is hidden behind the first because they are exactly the same you cant actually distinguish the two from each other.


My suggestion is next time you use cursed waves check the actual HP of the target being hit and the damage being dealt should differ then the actual red numbers popping up.
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Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91


Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

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PostSubject: Re: Cursed Waves   Cursed Waves EmptyWed Sep 03, 2008 8:49 pm

Can this be fixed so it shows the correct amount? It isn't a big deal, but it would be nice if the two numbers were each visible and the tooltip got updated to say it was two 1/4 power hits, or if the red numbers showed the actual damage dealt.
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diaster
Ultimate Sage
Ultimate Sage
diaster


Number of posts : 1378
Registration date : 2008-05-21
Age : 34
Location : behind you

Your Character
Level: 1
Primary Move: Wind Control

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PostSubject: Re: Cursed Waves   Cursed Waves EmptyWed Sep 03, 2008 9:09 pm

that explains the sick looking new wave. Cool idea to do it that way. Anyone wanna lag the game hardcore and see if we can split the waves lol?
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PostSubject: Re: Cursed Waves   Cursed Waves Empty

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