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 Hurt & Heal VI

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+7
kuro
BashAndSmash
SkapeGoat
Belial
SinisteRing
Dragonheart91
Jay.J
11 posters
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Jay.J
Head Admin
Head Admin
Jay.J


Number of posts : 3470
Registration date : 2008-05-21
Age : 33
Location : Toronto

Your Character
Level:
Primary Move: Moderate

Hurt & Heal VI - Page 4 Empty
PostSubject: Re: Hurt & Heal VI   Hurt & Heal VI - Page 4 EmptyTue Jan 20, 2009 11:42 pm

Where did you do that? Sorry Neutral I might have missed the post or not realized it.
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http://lolcatz.jayj
killll
Epic Mage
Epic Mage
killll


Number of posts : 414
Registration date : 2008-09-06

Your Character
Level: 1
Primary Move: Fire nova / Fire Orb

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PostSubject: Re: Hurt & Heal VI   Hurt & Heal VI - Page 4 EmptyTue Jan 20, 2009 11:45 pm

Page 14 of the Discussion Area 17th post down
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Jay.J
Head Admin
Head Admin
Jay.J


Number of posts : 3470
Registration date : 2008-05-21
Age : 33
Location : Toronto

Your Character
Level:
Primary Move: Moderate

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PostSubject: Re: Hurt & Heal VI   Hurt & Heal VI - Page 4 EmptyWed Jan 21, 2009 12:05 am

Alright, are you willing to do it? You said you can, which is why I might have skipped it not thinking you were seriously considering it.

If killll confirms PM him your desired 3 kills and winner. Also would you might clarifying rules for it for your point system, like how assists, kills etc. stack/combine.
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http://lolcatz.jayj
killll
Epic Mage
Epic Mage
killll


Number of posts : 414
Registration date : 2008-09-06

Your Character
Level: 1
Primary Move: Fire nova / Fire Orb

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PostSubject: Re: Hurt & Heal VI   Hurt & Heal VI - Page 4 EmptyWed Jan 21, 2009 12:10 am

Points


1p - Assist

2p - kill

.5p - For Most dmg to a single element

2p - Most overall damage

2p - Most Overall healing

.5p - Most healing to a single element

2 - for your 3 element you want dead

5 - Element wins.
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kuro
Clan Chieftan
kuro


Number of posts : 1331
Registration date : 2008-05-31
Age : 114
Location : in the middle of nowHere.

Your Character
Level: 2
Primary Move: invoke

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PostSubject: Re: Hurt & Heal VI   Hurt & Heal VI - Page 4 EmptyWed Jan 21, 2009 12:25 am

element wins is way too much

i think it should be something like... for each of your 3 elements dead, you get a point, or for each of those in the first three dead, you get one point...

(or at least clarify that... "2 pts for your 3 element you want dead")
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http://zyncmmm.act.st
Jay.J
Head Admin
Head Admin
Jay.J


Number of posts : 3470
Registration date : 2008-05-21
Age : 33
Location : Toronto

Your Character
Level:
Primary Move: Moderate

Hurt & Heal VI - Page 4 Empty
PostSubject: Re: Hurt & Heal VI   Hurt & Heal VI - Page 4 EmptyWed Jan 21, 2009 12:33 am

It's his side game. If you want a different style then volunteer for it next time. Game will start, whenever I log in tomorrow morning and post it. Start sending killll your wish lists based on those points.
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http://lolcatz.jayj
killll
Epic Mage
Epic Mage
killll


Number of posts : 414
Registration date : 2008-09-06

Your Character
Level: 1
Primary Move: Fire nova / Fire Orb

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PostSubject: Re: Hurt & Heal VI   Hurt & Heal VI - Page 4 EmptyWed Jan 21, 2009 12:43 am

He did say how I would like the rules....And the entire point is to keep your element alive...And kill other ones..and if your element wins you SHOULD be rewarded..For thats the entire point of the game.
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Dragonheart91
Godlike Sage
Godlike Sage
Dragonheart91


Number of posts : 2358
Registration date : 2008-05-21

Your Character
Level: 1
Primary Move: Cursed Waves (pwned much?)

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PostSubject: Re: Hurt & Heal VI   Hurt & Heal VI - Page 4 EmptyWed Jan 21, 2009 1:39 am

Also, I thought it was a good idea to have the 3 you want to kill only count if they are killed within the first 3 to die. But, each one that dies gives a significant point bonus instead of just a bonus for killing all 3.
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killll
Epic Mage
Epic Mage
killll


Number of posts : 414
Registration date : 2008-09-06

Your Character
Level: 1
Primary Move: Fire nova / Fire Orb

Hurt & Heal VI - Page 4 Empty
PostSubject: Re: Hurt & Heal VI   Hurt & Heal VI - Page 4 EmptyWed Jan 21, 2009 1:43 am

I Don't /really/ like that idea...Maybe next time /if/ It's up to me.
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