| Hurt & Heal VI | |
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+7kuro BashAndSmash SkapeGoat Belial SinisteRing Dragonheart91 Jay.J 11 posters |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Hurt & Heal VI Tue Jan 20, 2009 11:42 pm | |
| Where did you do that? Sorry I might have missed the post or not realized it. | |
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killll Epic Mage
Number of posts : 414 Registration date : 2008-09-06
Your Character Level: 1 Primary Move: Fire nova / Fire Orb
| Subject: Re: Hurt & Heal VI Tue Jan 20, 2009 11:45 pm | |
| Page 14 of the Discussion Area 17th post down | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Hurt & Heal VI Wed Jan 21, 2009 12:05 am | |
| Alright, are you willing to do it? You said you can, which is why I might have skipped it not thinking you were seriously considering it.
If killll confirms PM him your desired 3 kills and winner. Also would you might clarifying rules for it for your point system, like how assists, kills etc. stack/combine. | |
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killll Epic Mage
Number of posts : 414 Registration date : 2008-09-06
Your Character Level: 1 Primary Move: Fire nova / Fire Orb
| Subject: Re: Hurt & Heal VI Wed Jan 21, 2009 12:10 am | |
| Points
1p - Assist
2p - kill
.5p - For Most dmg to a single element
2p - Most overall damage
2p - Most Overall healing
.5p - Most healing to a single element 2 - for your 3 element you want dead 5 - Element wins. | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: Hurt & Heal VI Wed Jan 21, 2009 12:25 am | |
| element wins is way too much
i think it should be something like... for each of your 3 elements dead, you get a point, or for each of those in the first three dead, you get one point...
(or at least clarify that... "2 pts for your 3 element you want dead") | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Hurt & Heal VI Wed Jan 21, 2009 12:33 am | |
| It's his side game. If you want a different style then volunteer for it next time. Game will start, whenever I log in tomorrow morning and post it. Start sending killll your wish lists based on those points. | |
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killll Epic Mage
Number of posts : 414 Registration date : 2008-09-06
Your Character Level: 1 Primary Move: Fire nova / Fire Orb
| Subject: Re: Hurt & Heal VI Wed Jan 21, 2009 12:43 am | |
| He did say how I would like the rules....And the entire point is to keep your element alive...And kill other ones..and if your element wins you SHOULD be rewarded..For thats the entire point of the game. | |
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Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
| Subject: Re: Hurt & Heal VI Wed Jan 21, 2009 1:39 am | |
| Also, I thought it was a good idea to have the 3 you want to kill only count if they are killed within the first 3 to die. But, each one that dies gives a significant point bonus instead of just a bonus for killing all 3. | |
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killll Epic Mage
Number of posts : 414 Registration date : 2008-09-06
Your Character Level: 1 Primary Move: Fire nova / Fire Orb
| Subject: Re: Hurt & Heal VI Wed Jan 21, 2009 1:43 am | |
| I Don't /really/ like that idea...Maybe next time /if/ It's up to me. | |
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