| making shadowsquad a great map... | |
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Sin's "effort" thingy... | should stay the same; 10% is fine. | | 50% | [ 1 ] | needz moar. | | 0% | [ 0 ] | should at least SAY 100% in his sig. | | 50% | [ 1 ] |
| Total Votes : 2 | | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: making shadowsquad a great map... Thu Jan 15, 2009 10:27 pm | |
| - SinisteRing wrote:
- [||||||||||] (10%) Make the Shadow Squad project a great map.
I lol @ the fact that you're only putting in 10/100 percent effort to make it a great map, sin xD So im assuming that, currently, it will be at 1/10 of its potential, but if you put in full effort it would be x10 better? | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: making shadowsquad a great map... Thu Jan 15, 2009 11:49 pm | |
| Ummm, I think that's the bar of COMPLETION. | |
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TanK_OwneR Apprentice Sage
Number of posts : 718 Registration date : 2008-05-26 Age : 31 Location : The Shadows
Your Character Level: 1 Primary Move: Flying Face Pwn
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 12:36 am | |
| Why is there no Kuro=nub on that list??? | |
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Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 12:37 am | |
| Seriously.
The bar is just how complete the map is. I think 10% is roughly fair. | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 6:17 am | |
| - SinisteRing wrote:
Goals:
- [||||||||||] (80%) Work on the Shadow Squad map at least 3 hours per week.
- [||||||||||] (50%) Have a playable and interesting Shadow Squad map by February.*
- [||||||||||] (10%) Make the Shadow Squad project a great map.
*This is a hope, not a guarantee. well anyway... if the bars represent "completion," then sin is 80% complete working on shadowsquad 3 hours a week, 1/2 complete with the map (by feb) and 10% complete making SS a great map. ---- with basic math, that means that when the map is completed it will be at 20% of its total greatness. | |
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SinisteRing Webmaster
Number of posts : 2032 Registration date : 2008-05-21 Age : 31 Location : New Hampshire
Your Character Level: 1 Primary Move: Telekinetic Choke
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 12:56 pm | |
| - SinisteRing wrote:
- Have a playable and interesting Shadow Squad map by February.
I don't think that statement represents "completion". Completion means a great map. Playable and interesting means a map that some people might play just because they like the concept, not because it's well put together. For example, DotA is well put together. That's why people play it so much. It's a "great map" to most people. On the other hand, a map like Advent of the Zenith is not, due to the fact that there is extremely imbalanced heroes and the travelling panda can either be there when you need him, or not... It makes the game interesting for a concept, sure, that travelling little panda... but it's not exactly "well-put-together", because you might just find that panda and right as you're about to click on an item to buy, he says "TIME TO MOVE!" Besides, the spells in that game are extremely awesome, and I enjoy playing the map for the concept purposes. Basically: DotA = 10% bar. Advent of the Zenith = 50% bar. Also, keep in mind I haven't updated the bars for about 2 weeks now. I'm kinda stupid like that. I'll update them now. | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 3:36 pm | |
| im just pointing out that you had it at 10%, lol. i know you're doing your best | |
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Piddagoras Map Maker
Number of posts : 592 Registration date : 2008-05-22 Age : 36 Location : California
Your Character Level: 1 Primary Move: Cosines and Sines.
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 4:31 pm | |
| - kuro wrote:
- SinisteRing wrote:
Goals:
- [||||||||||] (80%) Work on the Shadow Squad map at least 3 hours per week.
- [||||||||||] (50%) Have a playable and interesting Shadow Squad map by February.*
- [||||||||||] (10%) Make the Shadow Squad project a great map.
*This is a hope, not a guarantee. well anyway... if the bars represent "completion," then sin is 80% complete working on shadowsquad 3 hours a week, 1/2 complete with the map (by feb) and 10% complete making SS a great map. ---- with basic math, that means that when the map is completed it will be at 20% of its total greatness. I like your math. Good recovery too | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 4:32 pm | |
| wait sin... so you're 80% complete working on the map 3hours a week? xD | |
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SinisteRing Webmaster
Number of posts : 2032 Registration date : 2008-05-21 Age : 31 Location : New Hampshire
Your Character Level: 1 Primary Move: Telekinetic Choke
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 4:46 pm | |
| Forgot to update again... God damn. Getting right on it. | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 4:55 pm | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 5:09 pm | |
| I thought you were Jay.J. - Spoiler:
im just commenting on his sig, lol. (in sin's sig, it used to be "80% complete working on the map 3 hours a week")
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 5:13 pm | |
| Ya....that makes sense.... 80% of the time he works for 3 hours a week. The other 20% he either works more or less? | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 5:16 pm | |
| 80% complete working 3 hours a week. (lol) | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 5:18 pm | |
| So that just means he's worked for 144 minutes for this week. | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 5:21 pm | |
| yes but it said that on sunday | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 5:26 pm | |
| So he needs to catch up!!! Only 36 minutes. | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: making shadowsquad a great map... Fri Jan 16, 2009 5:56 pm | |
| no, i mean, by your "formula," he had 144minutes @ 0 minutes | |
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| making shadowsquad a great map... | |
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