| Eh? | |
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+6AquaAscension Zync killll Lagger09 kuro TanK_OwneR 10 posters |
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Whos in? | Yes [I have stated my name below] | | 40% | [ 4 ] | No up yours TanK :C | | 30% | [ 3 ] | Yes/no skill [Name and wanted minion below] | | 30% | [ 3 ] | Yes and i call terrian [one please...] | | 0% | [ 0 ] |
| Total Votes : 10 | | |
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TanK_OwneR Apprentice Sage
Number of posts : 718 Registration date : 2008-05-26 Age : 31 Location : The Shadows
Your Character Level: 1 Primary Move: Flying Face Pwn
| Subject: Re: Eh? Sun Oct 26, 2008 5:23 pm | |
| When you get your heros done post them here (not the map you made them on someone will thief it) i mean post what they do and what not.. | |
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killll Epic Mage
Number of posts : 414 Registration date : 2008-09-06
Your Character Level: 1 Primary Move: Fire nova / Fire Orb
| Subject: Re: Eh? Sun Oct 26, 2008 5:28 pm | |
| Pming me is better so ppl dont bitch about Opness and stuff....all the balancing wil be done later and ill PM you back when i get stuff done ant what not. | |
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RapidFireOmega Moderator
Number of posts : 394 Registration date : 2008-05-21 Age : 115 Location : Look behind you.
Your Character Level: 1 Primary Move: Controlled Spontaneous Combustion
| Subject: Re: Eh? Sun Oct 26, 2008 6:37 pm | |
| The problem is that in the object editor the abilities menu only allows you to select neutral hostile abilities for some reason, which is a pain. If you could tell me how to allow custom heroes to use the full standard abilities that would be great. Edit: This isnt the hero im gunna use FYI I was just experementing with some stuff. | |
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killll Epic Mage
Number of posts : 414 Registration date : 2008-09-06
Your Character Level: 1 Primary Move: Fire nova / Fire Orb
| Subject: Re: Eh? Sun Oct 26, 2008 6:38 pm | |
| you need to copy n paste the abilty then paste it under custom abilties it should work then. | |
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RapidFireOmega Moderator
Number of posts : 394 Registration date : 2008-05-21 Age : 115 Location : Look behind you.
Your Character Level: 1 Primary Move: Controlled Spontaneous Combustion
| Subject: Re: Eh? Sun Oct 26, 2008 6:38 pm | |
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TanK_OwneR Apprentice Sage
Number of posts : 718 Registration date : 2008-05-26 Age : 31 Location : The Shadows
Your Character Level: 1 Primary Move: Flying Face Pwn
| Subject: Re: Eh? Sun Oct 26, 2008 6:46 pm | |
| ok kill remeber all the people your making heros for your responible for dumping all of it into the mesh of DOOOOOOOOOM | |
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RapidFireOmega Moderator
Number of posts : 394 Registration date : 2008-05-21 Age : 115 Location : Look behind you.
Your Character Level: 1 Primary Move: Controlled Spontaneous Combustion
| Subject: Re: Eh? Sun Oct 26, 2008 6:57 pm | |
| problem was that the base unit I was using was not "hero" so it couldn't learn hero abilities. I just made a new guy real quick and put in a custom spell using shockwave as the base but adding breath of fire to the model list and renamed it Flamewave, so its like a fiery shockwave. pretty cool. The hero is a far seer but tinted completally red and basic attack is the firelords. Called the Fire Rider. Im learning, huh? | |
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TanK_OwneR Apprentice Sage
Number of posts : 718 Registration date : 2008-05-26 Age : 31 Location : The Shadows
Your Character Level: 1 Primary Move: Flying Face Pwn
| Subject: Re: Eh? Sun Oct 26, 2008 7:00 pm | |
| lol thats well its lol its basic but just as effective JASS>GUI>normal spells when it comes to pretty but JASS=GUI=Normal when the damage is done so this will be the greatest monster of all time
AND THEN THIS :OOO ok my hero (maybe) Death Knight i found an arthas undead no horse skin on the Hive Base stat Str Abilitys Blood Coil-active (in short its storm bolt with a blood coil skin i found smacked on it) Unholy Energy-active (in short its death coil with carrion swarm on it :O looks better then it sounds) Unholy Aura- Aura (WC3's [i know im unimaginative]) Blood Fountain- Ultimate/active VEEERRRYYY simple 3 GUI triggered ulti blood start spraying from nothing at the targeted area dealing 120 damage/second for 5 seconds i could have done it in 1 trigger but using 3 lessened the information:OOO NOW this is my first crack at it i might use a diffrent one | |
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RapidFireOmega Moderator
Number of posts : 394 Registration date : 2008-05-21 Age : 115 Location : Look behind you.
Your Character Level: 1 Primary Move: Controlled Spontaneous Combustion
| Subject: Re: Eh? Sun Oct 26, 2008 7:56 pm | |
| Im still working on it... and preparing for my sisters bat mitzvah... fuck. | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Eh? Sun Oct 26, 2008 8:09 pm | |
| That hero sounds semi boring. How do you prevent them from being imbalanced? The heroes that is?
Phantasm - Creates 6 images that do 100% damage, but take 500% (Instant cast) Illusions have dispersion (If learned).
Dispersion - Gives a 25% chance to disperse 100% of the incoming damage in a 500 AoE (Block damage, and spread it around in an AoE to enemies)
Knockout Thrust - Blink strikes to the target and stuns for one second. Does damage as well. (Minimal)
Shadow Hold - An illusion of the enemy is cast that holds the enemy in place. The illusion does no damage, and has as much HP as the target and takes as much damage as the target. The target can not move until it kills the shadow image. It may only attack the shadow image during this time. (The shadow image is an image of itself). Melee range.
So basically the enemy can't move until it kills an image of itself that doesn't attack and is merely a dummy unit that holds the target unit in place.
But ya, clearly this hero is imbalanced. Even with number changes. It's just not balanced and can't be. Just Dispersion/Images is win. If you attack the images, and they disperse - they just dispersed 5x the damage you did to them. For those of you who play DotA - this is Spectre when he very FIRST came out. Except with a stunning blink strike. And a Hold that can last a very long time on targets, and only allows them to get out of the hold not attack others.
You have to completely change my skills - can't balance that...so how do you deal with that?
Last edited by Jay.J on Sun Oct 26, 2008 8:22 pm; edited 1 time in total | |
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TanK_OwneR Apprentice Sage
Number of posts : 718 Registration date : 2008-05-26 Age : 31 Location : The Shadows
Your Character Level: 1 Primary Move: Flying Face Pwn
| Subject: Re: Eh? Sun Oct 26, 2008 8:20 pm | |
| right now mines a basic WC3 hero and if put into a ladder game the only adjustments it would need is the ulti i believe its a little underpowered ima going to adjust it into the rule i may establish later | |
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RapidFireOmega Moderator
Number of posts : 394 Registration date : 2008-05-21 Age : 115 Location : Look behind you.
Your Character Level: 1 Primary Move: Controlled Spontaneous Combustion
| Subject: Re: Eh? Sun Oct 26, 2008 8:21 pm | |
| Stop bein a hater and let us players chill man... well figure it out, this is just for some fun this ain't gon' be released man. Were just gunna have some fun. so chill out, k? | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Eh? Sun Oct 26, 2008 8:25 pm | |
| How am I being a hater...? How can you figure it out if no one brings it up? It's not being released, fine - but if it's like even one game where everyone just plays with their heroes...and I have the hero I posted up there...It's like impossible to lose.
Blink in (You're stunned), Ulti (You're disabled), Mirror image (You get a beat down since you can't move), then if you do manage to live long enough to get out of the hold - doing any damage to my images might make it bounce 5x stronger back on you >.>.
Numbers don't even matter it's the concept of the hero that's imbalanced. Tank said he would make rules - which is good - but I don't see how he could prevent imba heroes. | |
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TanK_OwneR Apprentice Sage
Number of posts : 718 Registration date : 2008-05-26 Age : 31 Location : The Shadows
Your Character Level: 1 Primary Move: Flying Face Pwn
| Subject: Re: Eh? Sun Oct 26, 2008 8:34 pm | |
| oh when i set the rule people will most likely kill me so AAAAAAAAPPTHHHHHHHHF | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Eh? Sun Oct 26, 2008 8:44 pm | |
| Maybe you can make this game have such imbalanced heroes that it turns out balanced?
Hero name: Tank
Parry - Blocks X amount of damage 50% of the time Works on magic as well as physical attacks.(Passive)
Return damage - Returns 100% of the damage done to the tank to the inflicter. Both Physical and Magical damage. (Passive)
Destiny Bond - Set's a bond between the Tank and an enemy. All damage done to either target is shared 50/50 between the two.
Final Words - Does damage to the killer equal to the HP of the Tank | |
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TanK_OwneR Apprentice Sage
Number of posts : 718 Registration date : 2008-05-26 Age : 31 Location : The Shadows
Your Character Level: 1 Primary Move: Flying Face Pwn
| Subject: Re: Eh? Sun Oct 26, 2008 8:58 pm | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Eh? Sun Oct 26, 2008 9:32 pm | |
| Even with those rules both my heroes are imbalanced . | |
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TanK_OwneR Apprentice Sage
Number of posts : 718 Registration date : 2008-05-26 Age : 31 Location : The Shadows
Your Character Level: 1 Primary Move: Flying Face Pwn
| Subject: Re: Eh? Sun Oct 26, 2008 10:26 pm | |
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Lagger09 Legendary
Number of posts : 535 Registration date : 2008-05-23 Age : 31 Location : SoCal
Your Character Level: 1 Primary Move: I am the Destroyer of Time... guess...
| Subject: Re: Eh? Mon Oct 27, 2008 12:12 am | |
| Elementalist
Model-Orc Shaman or Spirit walker Str hero, low agi, high Str/Int, Str just a little higher Spell 1 Earthen Armor- Passively boots armor (or direct dmg reduction, like on MG). Is also an activateable skill that that causes the Hero to ignore dmg up to a certain amount, then release the dmg absorbed in an AoE. Units hit w/ AoE recieve "dust" Debuff. Spell 2 Downpour- Creates a targeted blast of water, that goes off like Frost nova (but with an animation like Gyser) Deals dmg and adds "doused" debuff to units hit by AoE. Douse reduces move speed slightly. Spell 3 Flaming Fists- adds DoT to attacks, small, but stacks over multiple hits up to a certain number of stacks. levels add Dmg per tick. Debuff called "On fire" Ultimate/Spell 4 Call of Thunder- Lightning strike a target unit, Dealing AoE dmg based on proximity to center of AoE. adds "Charged" debuff
Now the trickness comes in. Every spell interacts with other spells, by means of debuffs. If a unit has more than one debuff at any one time, they are both removed, and a new effect is created.
Douse+On fire= Creates debuff-Steam, slows target by more than Douse, and deals slightly reduced dmg over time compared to On fire
Dust+Douse= Creates a weak mud golem, that fights for the hero.
Douse+Charged= The unit becomes the target of an automatic Call of Thunder
On Fire+Dust= creates debuff- Magma, which reduces armor, and deals dmg over time, slightly more dmg comparative to On Fire
On fire+Charged= creates dubuff- Static prison, basically entangling roots
Dust+Charged= Counter Polarity- Banishes the target | |
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Guest Guest
| Subject: Re: Eh? Mon Oct 27, 2008 1:00 am | |
| IM IN.. WANT A MINION!! |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: Eh? Mon Oct 27, 2008 1:30 am | |
| lets set some base rules... e.g. 25 levels max, 1str to 19hp, somewhere around 50 starting dmg... 300ms... 4 levels per skill... that kind of thing. arcane ninja (still coming up with a 'name'): (model is a demon hunter, also i use energy, spirit, etc interchangingly, unsure if agi or int should be primary.) -arcane intellect[passive, innate ability]: ninja has this ability to start with. gets a bonus .25mana regen per level... or +1 int per level... something to help mana, either mana regen, mana boost, or +intellect. tbd. -spirit shred[passive]: shreds off part of a target's spiritual essence with each strike, dealing damage according to spirit shredded. over time, spirit energy builds up in the surrounding area. more spirit shredded per level. damage and energy built up proportionate to spirit shredded. - Spoiler:
every time spirit is shredded, 'energy' (a unit that cant be clicked; similar to locusts) is created around the area. energy gets weaker over time and eventually dissipates. proportionate to spirit shredded. this is used for other abilities.
-phase walk[active]: using arcane energies the ninja travels at speeds so extreme that time is bent and copies of himself are left behind, which attack any enemy that happens to come by. - Spoiler:
properties: movement animation does not show. looks like he is sliding. a trail of copies (which are invulnerable, unable to be clicked, and stationary) are left behind. copies play an attacking animation whenever an enemy comes near for 20% dmg and without spirit shred. (phasewalk: continued) during this time the ninja gets increased attack speed but loses melee damage, e.g. 200% attack speed= 50% damage. however, spirit shred is normal, meaning that overall dps and spirit shredded is increased more: -ninja has zero collision while performing -ninja cannot stay still while doing this! movement becomes similar to sliding on ice -must be attacking or moving... -lasts longer per level, faster attack speed per level -hard to write down how this skill works ill try to put more thought into how it should be - may actually make it so the trails wont deal damage if there's too much lag or it doesnt work out... hm...
absorbtion[active, channeling]: absorbs spirit energy from the surrounding area, replenishing the ninja's own reserves. (tbd) the ninja needs to channel for the full effect, e.g. at the first second 50% would be absorbed, then 80%, then at 3 seconds 100%. max of X absorbed. arcane sphere[active, buff]: the ninja charges up an sphere of arcane energies. can be charged for up to 3 seconds. charges faster and is stronger if spirit energies are present (absorbs them). becomes a buff after channeling stopped. - Spoiler:
im not sure if this is possible but this is how i intend it to be: ninja charges a ball of energy which becomes a buff after finishing. if the ninja has the buff, and they use the 'A' button on a targetted point, the arcane sphere flies off in that direction losing potency along the way.
if it hits an enemy it explodes, scattering its original spirit energies in the area. deals damage in an AoE that it hits. the overload of energy silences units in the 'explosion zone'. ULTIMATE: arcane implosion[active channeling]: creates a time flux in an area around the ninja. every unit in the area is slowed by 85% as and ms (slowing all of this also slows their spell cast time i believe). while being channeled, all spirit energies are drawn in. after a point of about 1-1.5 seconds the real effect kicks in... - Spoiler:
...an energy field around the ninja slowly expands, dealing damage per second. model is similar to the effect of an obsidian statue's mana replenish thing. another part of it is that a lightning explosion model expands along with the field.
deals massive damage per second.______ . o O ( ) ( ) the longer it lasts, the less damage it does.
well that took a while | |
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Lagger09 Legendary
Number of posts : 535 Registration date : 2008-05-23 Age : 31 Location : SoCal
Your Character Level: 1 Primary Move: I am the Destroyer of Time... guess...
| Subject: Re: Eh? Mon Oct 27, 2008 1:51 am | |
| kuro, that's 6, i thought max was 4 including ult? | |
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kuro Clan Chieftan
Number of posts : 1331 Registration date : 2008-05-31 Age : 114 Location : in the middle of nowHere.
Your Character Level: 2 Primary Move: invoke
| Subject: Re: Eh? Mon Oct 27, 2008 4:40 am | |
| well idk! im just putting some out there lol!
btw 1 is an innate, since i thought we might have innate abilities.
e.g. 'bob the streetfighter's innate might be +1dmg/level or something idk. innates give every hero +uniqueness without having to go through a bunch skill levels and JASSing. short sweet and simple. | |
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Dragonheart91 Godlike Sage
Number of posts : 2358 Registration date : 2008-05-21
Your Character Level: 1 Primary Move: Cursed Waves (pwned much?)
| Subject: Re: Eh? Mon Oct 27, 2008 10:30 am | |
| Ridiculously overpowered heroes is fine. I like that style in games like Anime Fight. BUT, you have to be careful and make sure that you severely limit stunning abilities and things. Having ridiculous damage and (to a lesser extent) defense is ok, but when a game is that fast paced, disables become broken. | |
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Jay.J Head Admin
Number of posts : 3470 Registration date : 2008-05-21 Age : 33 Location : Toronto
Your Character Level: ∞ Primary Move: Moderate
| Subject: Re: Eh? Mon Oct 27, 2008 10:57 am | |
| - Quote :
- Ridiculously overpowered heroes is fine. I like that style in games like Anime Fight. BUT, you have to be careful and make sure that you severely limit stunning abilities and things. Having ridiculous damage and (to a lesser extent) defense is ok, but when a game is that fast paced, disables become broken.
Have you looked at my first heroes ultimate? It's a snare but ridiculously OP on tanks, not so much on low HP damage dealers though. But ya, anime fight is the kind of game where everything is so OP that the game is balanced (Except a few heroes like Gaara or Sango). | |
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| Subject: Re: Eh? | |
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| Eh? | |
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